minimizing searcher $S$ and a maximizing hider $H$ move at unit speed on a closed interval until the first (capture, or payoff) time $T=\min \{ t:S(t)=H(t)\}$ that they meet. This zero-sum princess and monster game or less colorfully search game with mobile hider was proposed by Rufus Isaacs for general networks $Q.$ While the existence and finiteness of the value $V=V(Q)$ has been established for such games, only the circle network has been solved (value and optimal mixed strategies). It seems that the interval network $Q=[-1,1]$ had not been studied because it was assumed to be trivial, with value $3/2$ and “obvious” searcher mixed strategy going equiprobably from one end to the other. We establish that this game is in fact nontrivial by ...
Abstract In this paper, we investigate a search-and-hide game played by a searcher and a mobile targ...
A classic problem in Search Theory is one in which a searcher allocates resources to the points of t...
A point H is hidden in a rooted tree Q which is endowed with asymmetric distances (travel times) bet...
minimizing searcher $S$ and a maximizing hider $H$ move at unit speed on a closed interval until the...
A minimizing Searcher S and a maximizing Hider H move at unit speed on a closed interval until the f...
Consider a two-person zero-sum search game between a hider and a searcher. The hider hides among n d...
In the (zero-sum) search game Γ(G, x) proposed by Isaacs, the Hider picks a point H in the network G...
We analyze the hide-and-seek game (G) on certain networks G. The hider picks a hiding point yin Gand...
We present a stochastic game that models ambush/search in a finite region Q which has area but no ot...
We introduce a discrete-time search game, in which two players compete to find an invisible object f...
A Searcher seeks to find a stationary Hider located at some point H (not necessarily a node) on a gi...
We consider a class of zero-sum search games in which a Searcher seeks to minimize the expected time...
We develop some two-person zero-sum game formulations of search and evasion problems. By employing a...
We study the classical problem introduced by R. Isaacs and S. Gal of minimizing the time to find a h...
We introduce a new type of search game called the "find-and- fetch" game F 4Q1O5. The Hider simply p...
Abstract In this paper, we investigate a search-and-hide game played by a searcher and a mobile targ...
A classic problem in Search Theory is one in which a searcher allocates resources to the points of t...
A point H is hidden in a rooted tree Q which is endowed with asymmetric distances (travel times) bet...
minimizing searcher $S$ and a maximizing hider $H$ move at unit speed on a closed interval until the...
A minimizing Searcher S and a maximizing Hider H move at unit speed on a closed interval until the f...
Consider a two-person zero-sum search game between a hider and a searcher. The hider hides among n d...
In the (zero-sum) search game Γ(G, x) proposed by Isaacs, the Hider picks a point H in the network G...
We analyze the hide-and-seek game (G) on certain networks G. The hider picks a hiding point yin Gand...
We present a stochastic game that models ambush/search in a finite region Q which has area but no ot...
We introduce a discrete-time search game, in which two players compete to find an invisible object f...
A Searcher seeks to find a stationary Hider located at some point H (not necessarily a node) on a gi...
We consider a class of zero-sum search games in which a Searcher seeks to minimize the expected time...
We develop some two-person zero-sum game formulations of search and evasion problems. By employing a...
We study the classical problem introduced by R. Isaacs and S. Gal of minimizing the time to find a h...
We introduce a new type of search game called the "find-and- fetch" game F 4Q1O5. The Hider simply p...
Abstract In this paper, we investigate a search-and-hide game played by a searcher and a mobile targ...
A classic problem in Search Theory is one in which a searcher allocates resources to the points of t...
A point H is hidden in a rooted tree Q which is endowed with asymmetric distances (travel times) bet...